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CHARACTER NAME PLAYER CAMPAIGN
2 Ranger Human Chaotic Good
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

12 +1

HP
hit points

14     30ft.

DEX
dexterity

16 +3

AC
armor class

16 = 10 + 3 + 0 + 3 + 0 + 0 + 0 + 0

CON
constitution

10 +0 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

9 -1

TOUCH
armor class

13

FLAT-FOOTED
armor class

13
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤§ int -1 = -1 + 0 + 0
  (cc)Balance¤ dex 3 = 3 + 0 + 0
  (cc)Bluff¤§ cha -1 = -1 + 0 + 0
  Climb¤ str 1 = 1 + 0 + 0
  Concentration¤§ con 0 = 0 + 0 + 0
  Craft¤§ int -1 = -1 + 0 + 0
  (cc)Decipher Script§ int -1 = -1 + 0 + 0
  (cc)Diplomacy¤§ cha -1 = -1 + 0 + 0
  (cc)Disable Device§ int -1 = -1 + 0 + 0
  (cc)Disguise¤§ cha -1 = -1 + 0 + 0
  (cc)Escape Artist¤ dex 3 = 3 + 0 + 0
  (cc)Forgery¤§ int -1 = -1 + 0 + 0
  (cc)Gather Information¤§ cha -1 = -1 + 0 + 0
  Handle Animal§ cha -1 = -1 + 0 + 0
  Heal¤§ wis 7 = 2 + 5 + 0
  Hide¤ dex 8 = 3 + 5 + 0
  (cc)Intimidate¤§ cha -1 = -1 + 0 + 0
  Jump¤ str 1 = 1 + 0 + 0
  (cc)Knowledge (arcana)§ int -1 = -1 + 0 + 0
  (cc)Knowledge (architecture & engineering)§ int -1 = -1 + 0 + 0
  Knowledge (dungeoneering)§ int -1 = -1 + 0 + 0
  Knowledge (geography)§ int -1 = -1 + 0 + 0
  (cc)Knowledge (history)§ int -1 = -1 + 0 + 0
  (cc)Knowledge (local)§ int -1 = -1 + 0 + 0
  Knowledge (nature)§ int 1 = -1 + 0 + 2
  (cc)Knowledge (nobility and royalty)§ int -1 = -1 + 0 + 0
  (cc)Knowledge (religion)§ int -1 = -1 + 0 + 0
  (cc)Knowledge (the planes)§ int -1 = -1 + 0 + 0

WIS
wisdom

15 +2         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

8 -1

INITIATIVE
modifier

+3 = 3 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

3 = 3 + 0 + 0 + 0 +

REFLEX
dexterity

6 = 3 + 3 + 0 + 0 +

WILL
wisdom

2 = 0 + 2 + 0 + 0 +
BASE ATTACK BONUS 2 SPELL RESISTANCE 0

GRAPPLE
modifier

3 = 2 + 1 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Longbow 5 1d8 20/x3
RANGE TYPE NOTES
100   3lb, Med, twohanded wielding,
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained § apply armor penalty
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Longbow   3 Longsword   4
Studded leather armor   20 Sword, short   2
   
   
   
   
   
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  Listen¤§ wis 7 = 2 + 5 + 0
  Move Silently¤ dex 3 = 3 + 0 + 0
  (cc)Open Lock§ dex 3 = 3 + 0 + 0
  (cc)Perform¤§ cha -1 = -1 + 0 + 0
  Profession§ wis 2 = 2 + 0 + 0
  Ride¤§ dex 3 = 3 + 0 + 0
  Search¤§ int 4 = -1 + 5 + 0
  (cc)Sense Motive¤§ wis 2 = 2 + 0 + 0
  (cc)Sleight of Hand§ dex 3 = 3 + 0 + 0
  (cc)Speak Language§ int -1 = -1 + 0 + 0
  (cc)Spellcraft§ int -1 = -1 + 0 + 0
  Spot¤§ wis 7 = 2 + 5 + 0
  Survival¤§ wis 7 = 2 + 5 + 0
  Swim¤§ str 1 = 1 + 0 + 0
  (cc)Tumble dex 3 = 3 + 0 + 0
  (cc)Use Magic Device§ cha -1 = -1 + 0 + 0
  Use Rope¤§ dex 3 = 3 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-43lb. 44-86lb. 87-130lb. 130lb. 260lb. 650lb.   PLATINUM 0
  GOLD 900
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 0
COPPER 0
FEATS, LANGUAGES & ABILITIES
  Draconic    
Feats Common    
Point Blank Shot      
Quick Draw Ranger abilities    
Armor Proficiency (light) Style (Two-weapon combat)    
Martial Weapon Proficiency Combat style    
Shield Proficiency Track    
Simple Weapon Proficiency 1st favored enemy    
Track Wild empathy    
Two-Weapon Fighting      
       
Languages      
ATTACK ATTACK DAMAGE CRITICAL
Longsword 1 1d8+1 19-20/x2
RANGE TYPE NOTES
-   4lb, Med, dual wielding,
 
ATTACK ATTACK DAMAGE CRITICAL
Sword, short 1 1d6 19-20/x2
RANGE TYPE NOTES
-   2lb, Med, dual wielding,
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES